PanzerFranzz: Upon further reflection, I think my use of the word "right" was incorrect. You are all are of course correct that we all have a free speech right to post here. The point that I was clumsily trying to make in the first post was that I actually buy games here, I'm a customer and I would assume GOG had some interest in keeping me as a customer. Whereas if I posted my points and said I hadn't bought any games, GOG would have no reason to take my opinion seriously. But anyways, to tell you guys the truth, I'm 38 and I was an avid gamer from childhood to my early teens and then, well, real life happened - so here I am, 20+ years later, dipping back into old games over the past year... as I remember, I stopped gaming about mid-way through a copy of Quake - as you can imagine, it's been pretty amazing playing these old classics (Sierra, Lucasarts, Microprose) and seeing the great steps forward in game design since that time (Mass Effect, Witcher, Bioshock have all completely blown my mind). But it also made me a bit sad to see political agendas and corporate types destroying the artistic freedom of game developers. I mean, imagine taking in everything from Half-Life to Gamer Gate, Mass Effect to Tropes vs. Women in Video Games all in the course of a few months. I mean, seriously, Guardian journalists are now writing what are essentially op-eds in PC Gamer. Dude, I LOVED PC Gamer reviews and that demo CD that came with it, it was great. Now everytime I read it I get lectured in at least one article about how my personal identity, ideas and/or beliefs are essential "wrong." Anyways, a helluva lot has happened and I never saw this coming.
In any event, I would really like other people's feedback on the two main points that I made earlier:
1) Game content has become increasingly political and it is ever more difficult to discuss some games without discussing their politicized nature.
2) Rather than pretending that the neutral position is to be "apolitical" and avoid discussing the politicization of games, it seems to me that the true neutral position is a stance that recognizes that this politicization has only come from one side and therefore a de-politicization of games is the true north to which we should be aiming. And most importantly, THIS thinking is what should guide GOG's forum moderation.
As I understand it, this platform, this online forum is akin to a utility and just like no one has the right to cut off your phone call mid-sentence, no should have the right to cut off your thoughts and ideas here. If an online platform starts doing that, they go from being a utility to a publisher and collect all the legal responsibilities that go along with that. For example, a publisher is responsible for all instances of liable and slander on their platform, whereas a utility is not.
This argument is gaining ground in the fight against Internet censorship and will hopefully lead to a relaxation of censorship online and/or trust-busting to better decentralize and secure the free flow of information.
Largely correct, except both numbered points:
First, games were always political. Did you not fight the commies in some games? I mean, sure, Sonic the Hedgehog wasn't all that political, but did you know the original Final Fantasy (and similar games) were censored in the 80s for political reasons? What about Duke Nukem 3d? I could go on for a good long while.
Secondly, it's not coming from one side. The jumping down everyone's throats is, for the time being, but it was he other way before. Remember when some idiot thought that "evolution" and "evolve" would be more appropriate than "shinka" (when we were already keeping japanese names of many pokemon anyway) or "metamorphosis" (i understand the name is long, but so is evolution) and the churches went into a panic? Don't mind me, i'm on the right, but we can't pretend we're innocent if we want to make a moral argument: that's what our opponents do. It is the same
type of crowd (people who think they know better than individuals what's best for those individuals), but it's not the same crowd per se. Admission of this helps us see the real problem: the arrogance of social planners to tell society what they are to believe, at risk of ostricization.
Lastly, "aiming for apolitical" in and of itself is political, and not really too different from the censorship crowd. These media were always for politics, just like everything else. We need to understand that, as an art form, video games are indeed for that purpose. That's why we put arts on a pedestal legally: they represent ideas and concepts, nothing more. Art does not hurt people, unless it falls on them, and the ideas can be supported, criticized, and otherwise discussed properly. Even a piece that represents a bad idea is important: it reminds us of the dangers of those bad ideas.