"First, games were always political. Did you not fight the commies in some games? I mean, sure, Sonic the Hedgehog wasn't all that political, but did you know the original Final Fantasy (and similar games) were censored in the 80s for political reasons? What about Duke Nukem 3d? I could go on for a good long while.
Secondly, it's not coming from one side. The jumping down everyone's throats is, for the time being, but it was he other way before. Remember when some idiot thought that "evolution" and "evolve" would be more appropriate than "shinka" (when we were already keeping japanese names of many pokemon anyway) or "metamorphosis" (i understand the name is long, but so is evolution) and the churches went into a panic? Don't mind me, i'm on the right, but we can't pretend we're innocent if we want to make a moral argument: that's what our opponents do. It is the same type of crowd (people who think they know better than individuals what's best for those individuals), but it's not the same crowd per se. Admission of this helps us see the real problem: the arrogance of social planners to tell society what they are to believe, at risk of ostricization."
I'm glad you brought this up, I wanted to go into more detail in my original post but thought it was too long already. Ok, here goes:
1) There is an important difference between political content for the sake of gameplay versus political content for the sake of an external agenda. It is normally pretty clear which is which and it can help if you use historic reality as a guide. For example, when are we fighting national socialists in German castles in Wolfenstein 3D, it certainly seems to make sense for gameplay's sake, as there were indeed a number of national socialists owning, associated with or living in castles during the second world war and most allied soldiers were indeed Caucasian males. On the other hand, Battlefield 5 represents a version of world war two in which many weapons, vehicles and landscapes are rendered historically, but where female, disabled and certain ahistorical minority soldiers were commonplace among the ranks of the various armies as well. This is odd and distracts from the gameplay experience as much as palm trees in Norway would. On the other hand, what Battlefield 1 did with the historical Harlem Hellfighters was AMAZING, historical and inclusive. The point is, where a game reflects history more or less authentically, there is a lower chance that the game in question has had political content inserted by external pressure.
Another interesting factor is looking at alternative histories or games set in the future. As we used the original Wolfenstein above, let's use the recent sequel to make this point. The moment they have the ability to write any history they want, it is telling that one particular side immediately pushes to insert an African-American woman character that ridicules and despises men while blaming all men for nuking America. She goes on saying whites have given up and only black people fight the resistance fight. Finally, she convinces BJ that "White f****** nazi scum" is to blame, not just Nazi scum. It seems rather odd to group all white people and national socialists together considering the tens of millions of "white people" who just died fighting national socialism a decade earlier.
Look at "Papers, Please" this game doesn't have you fighting the commies, on the other hand it has you playing in an alternative reality inspired by the Soviet Union in which you play AS an alternate reality "commie." The game is amazing because it does this without beating you over the head trying to convince you how this socialist paradise is misunderstood and is really a great place. It just gives you the gritty reality of bleak soviet breadlines, border guards and ten-year waiting list existence.
There is also a BIG difference between the politics inserted in video games and the political controversy happening outside of the games. We, as gamers, are pretty used to ignoring the latter, but the former, with it's unwelcome intrusion into our existing franchises, comes as an obnoxious unavoidable surprise and often damages our enjoyment of the actual game.
And I am relatively certain that if you did "go on for awhile", you would be bringing up example after example of political controversies surrounding games, NOT changes made to the actual content of the games themselves to follow a political agenda. There is a big difference.
2) You are correct that all sides in politics have had something to say about gaming, but you are obviously incorrect in inferring that all sides have actually changed the content in the games themselves. Using your example, "the churches" never formed lobbying groups to infiltrate gaming and insert pro-Christian messages into game content. There's no mission in Mass Effect where you help Ashley (a main character) with her Christian faith (indeed, I am not even sure if it is mentioned in the third game), yet you are able to help a tertiary homosexual character with the loss of his "husband" - completely disconnected from the trilogy's plot and clearly inserted artificially to satisfy the political agenda of an external group. No, Christian groups didn't infiltrate game publishers and game journalism in an attempt to artificially change the content of games and the landscape of gaming, they said their piece and then created a sub-culture within the larger gaming culture that produces Christian-friendly games. I mean, most of those games suck, but more power to them - live and let live! I do not understand why other groups don't do the same and create their own gaming sub-cultures rather than taking a wrecking ball to existing mainstream gaming culture.
Finally, I was not arguing in favor of "aiming for apolitical", I was making the point that:
1) Games are heavily charged with one particular viewpoint
2) This is clearly not an internal organic development or artistic choice by the game designers themselves
3) Political content is being inserted by external pressure and games should be de-politicized
4) De-politicizing game design means removing external constraints and censorship from game publishing and journalist so that it loses it's power to arbitrarily infringe on artistic freedom and effect game content.
5) Almost all external constraints, censorship and attempts to directly change game content are coming from one side.
In Goya's "The Third of May 1808" (
https://en.wikipedia.org/wiki/The_Third_of_May_1808), one sees a political piece of art. It is political in the sense that it was commissioned to emphasis the brutality of one side and convince the other of their righteousness. But here's the thing, it (or something quite like it) actually happened in real life. Napoleon's troops did massacre some civilians in Madrid in 1808. That makes the art not only political, but it makes it true. The search for truth seems to me to be a central to all good art - art that tricks, art that deceives and art that lies degrades its own meaning. Bad ideas can also be true in their own way. But for this search for the truth in the arts to take place, art must be free. whenever constraints are placed on art, it suffers. whenever it is perverted for political purposes, it suffers. When games are targeted by social engineers to serve as a conduit for a political agenda, those games are not as good as they could have been.
Hopefully that's something we can all agree should be removed from gaming.