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Red_Avatar: That may be why you're enjoying it :p I bought the Infocom Collection back in 1998 and hadn't played any text adventure games before that but wow, these games were amazing. They were hard as hell, yes, but the writing was incredibly tight and done extremely well, the parsers were very advanced and often guessed what you were trying to do. Compared to those games (which were released in the first half of the 80s), this game feels incredibly primitive and very very amateurish. It looks pretty decent but that's it.
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C17: Still I remember from some show a joke about a grue (correct spelling?), and it was a text adventure I think... If their are better ones, or others you might think I enjoy, or you yourself enjoy please name them. I would love to discover more of this at least new to me genre of gaming.
Check out 9:05, but make sure not to read anything about it before you play it. It's very short (but free), and quite cool. http://adamcadre.ac/if.html

I hear the rest of Adam Cadre's stuff is good as well. The only other one I've played is Shrapnel. I don't really remember it, but it's good and pretty weird.
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Red_Avatar: That may be why you're enjoying it :p I bought the Infocom Collection back in 1998 and hadn't played any text adventure games before that but wow, these games were amazing. They were hard as hell, yes, but the writing was incredibly tight and done extremely well, the parsers were very advanced and often guessed what you were trying to do. Compared to those games (which were released in the first half of the 80s), this game feels incredibly primitive and very very amateurish. It looks pretty decent but that's it.
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C17: Still I remember from some show a joke about a grue (correct spelling?), and it was a text adventure I think... If their are better ones, or others you might think I enjoy, or you yourself enjoy please name them. I would love to discover more of this at least new to me genre of gaming.
A Mind Forever Voyaging is a good one because you can't die in that and it's wonderfully written. It takes some effort to get into, however, because you should also read all the documentation and such.
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Gazoinks: Check out 9:05, but make sure not to read anything about it before you play it. It's very short (but free), and quite cool. http://adamcadre.ac/if.html
Yeah, one of the best introductory pieces.

Hunter in Darkness is also a good short action-packed adventure.
Erudition Chamber is a nice attempt at explicitly multi-solution short puzzles.

For horror there is Anchorhead. For being puzzled there's Curses! For weird story there's Spider and Web. A touch of combat awaits in Kerkerkruip and Leadlight.

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Red_Avatar: Besides that, the parser is a travesty. You can't use abbreviations, you can't use a key to repeat the last command, half the time the game gives an error when you try to do something that is logically sound. For example, the game tells you there's a keycard. You say "look at keycard" and get "syntax error". You try to pick up the keycard and get another error.
It's like the game is literally from the early 80s, when graphics were still new and parsers were simplistic.
Post edited September 03, 2012 by grviper
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C17: On a side note with CYPHER being my first text adventure, which I am enjoying. Are their any others the gog community could recommend. I faintly remember one about a grue...?
This is the best parser game:
Spider and Web

This is the parcerless revolution that never was:
Perils of Akumos
Escape from St. Mary's
Post edited September 03, 2012 by Starmaker
Speaking of parsers, one last little thing: I find it utterly bizarre that in the trailer someone types, "Turn on thingy" (I don't remember what it is) and then deletes it and retypes it to "Turn thingy on". I, uh, wouldn't consider it a good thing to advertise that your parser is ridiculously inflexible to the degree it'll recognize "Turn ___ On" but not "Turn On ____".
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Red_Avatar: DO NOT BUY THIS! This game is absolutely terrible...
*Sigh* I hated to read that. I was actually very close to pulling the trigger on buying the Standard Edition later, but to see these errors is distressing and disappointing, especially from the developers, given their development experience and pedigree. Mistakes and typos like those I can (somewhat) forgive, but if the parser really is that bad, then there's no way I'm touching this game before it gets fixed.

For a primarily text-based game, the parser is instrumental for its success, because I want to spend my time and effort playing the game, not fighting it to get it to do what I want it to do. That other person on the RPS thread really had it right - from reading that picture, the blatant errors and misspellings really killed the immersion for me.

It's a shame, because I've actually found myself hungering for an adventurish SF/F cyberpunk-style game now. Ah well. Maybe I'll just get Resonance instead.
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Red_Avatar: DO NOT BUY THIS! This game is absolutely terrible...
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rampancy: *Sigh* I hated to read that. I was actually very close to pulling the trigger on buying the Standard Edition later, but to see these errors is distressing and disappointing, especially from the developers, given their development experience and pedigree. Mistakes and typos like those I can (somewhat) forgive, but if the parser really is that bad, then there's no way I'm touching this game before it gets fixed.

For a primarily text-based game, the parser is instrumental for its success, because I want to spend my time and effort playing the game, not fighting it to get it to do what I want it to do. That other person on the RPS thread really had it right - from reading that picture, the blatant errors and misspellings really killed the immersion for me.

It's a shame, because I've actually found myself hungering for an adventurish SF/F cyberpunk-style game now. Ah well. Maybe I'll just get Resonance instead.
You can always play one of the greats for free: http://www.gog.com/en/gamecard/beneath_a_steel_sky
The reviewer must be a certified dumbass. He found it troublesome to use the website? It's clean and informative and loads in a single page which prevents lagging annoyances.
And he doesn't even review or barely tried the game. But I guess you can't expect much from sites like RPS or kotaku.
But in the end it will still help the game devs with PR.



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Ravenvolf: I like the idea of the game but the price is a bit too high for me. A demo might change my mind.

How long is the game?
Agreed. Without a demo you're kind of shooting in the dark.
Although since this is a niche market, it probably won't help lowering the price a lot. But I would say cutting the price by $5 wouldn't be a bad idea.


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C17: I picked it up over the course of the weekend, and I like it. However that being said, it would be a lie if I stated it has no issues. The talk of grammar and punctuation is correct, it does need work in that area. Also I agree that a Demo would go a long way towards fostering a community...

On a side note with CYPHER being my first text adventure, which I am enjoying. Are their any others the gog community could recommend. I faintly remember one about a grue...?
http://en.wikipedia.org/wiki/Legend_Entertainment#Interactive_fiction
http://en.wikipedia.org/wiki/List_of_XYZZY_Awards_by_category
http://en.wikipedia.org/wiki/Zork

@rampancy:
Get BASS (which is free).
Resonance is not cyberpunk but I can recommend it. Really nice game.


@the devs
You should get a patch out fixing all the typos and engrish ASAP! If you have to pay a couple of bucks, I recommend you to.
Having it like it is now could kill the game before it lifts off.
As for the parser... well, let us hope it's manageable.
Post edited September 03, 2012 by HideoKuze
So the developers posted this to the RPS thread:

Hello people, CabreraBrothers here.

First thanks for all the nice comments! we’ve been getting a lot of attention this weekend, players are thrilled! they’re just happy about playing a new type of text adventure (beyond the games IF community usually makes every now and then, which we also enjoy too).

About the misspellings: every game comes out with bugs and CYPHER is no exception. We are already working to fix all these little ones and the patch should be out soon (since it’s a text adventure, bugs will be –you guessed right– misspellings.) we sent the text to a translator here in Argentina but I guess he wasn’t very good with English either. Problem aside, we are going with someone native now.

While some people want our heads in a stick to walk around town showing they captured the suckers who tried to price a text adventure $15 , others are already asking us to do the second part (and they haven’t even beaten the game yet!) so we’ll stick with the price for a while, at our own risk.

Carlos is on the roof with his shotgun right now trying to keep the angry mob at distance but I don’t know how much longer he can– oops, sorry gotta run.

Cheers! thanks for the support!

CabreraBrothers
It looks like they'll at least be addressing the English translations issues (and seriously, shame on them for not using a native English speaker for the translation), but who knows if they'll fix or improve the parser.
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Red_Avatar: A Mind Forever Voyaging is a good one because you can't die in that and it's wonderfully written. It takes some effort to get into, however, because you should also read all the documentation and such.
That game is possibly the best game of all time. Seriously. Just WOW. The introductory story alone gave me goosebumbs.

It is actually in the political climate of the US more relevant than ever.

And thanks for the heads up on Cypher. It seemed to good to be true.
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rampancy: It looks like they'll at least be addressing the English translations issues (and seriously, shame on them for not using a native English speaker for the translation), but who knows if they'll fix or improve the parser.
I hope they do. They seem to be genuinely passionate about making the best game that they can.
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HideoKuze: The game looks very interesting and I wish to see it in GOG.

However it suffers from some engrish at times.
It needs to be proofread and have a patch released.

http://www.youtube.com/watch?v=AAgs0fD184E


BTW, why don't you release a demo?
Hello!

WE ARE RELEASING THE PATCH SOON!!! ;-) WOOOT! it had some misspellings errors, which in our case are bugs because it's a text adventure. Some people got really angry at the point they forgot we are indie developers doing this with our own budget (that means, zero).

The game will also get translations soon! woooot!
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HideoKuze: The game looks very interesting and I wish to see it in GOG.

However it suffers from some engrish at times.
It needs to be proofread and have a patch released.

http://www.youtube.com/watch?v=AAgs0fD184E


BTW, why don't you release a demo?
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hulksjedi: Hello!

WE ARE RELEASING THE PATCH SOON!!! ;-) WOOOT! it had some misspellings errors, which in our case are bugs because it's a text adventure. Some people got really angry at the point they forgot we are indie developers doing this with our own budget (that means, zero).

The game will also get translations soon! woooot!
If you released the game on GOG, what price would you be looking for?
Hello! CabreraBrothers here,

We are getting a lot of attention and the game is doing good so far (Carlos has already purchased a new BMW and I ordered a Ferrari) for a text adventure.

The game has bugs. In this case, being a text adventure (yeah, you guessed right) they are grammatical errors. We are getting those fixed right now thanks to the help of some good friends.

I just can't believe the reaction on some people. They must think we are a 50 guy company working in Arizona or something. We're down here in Argentina, doing our best from a crappy office (it is actually in the trailer, the first couple of seconds) with zero budget while dealing with our own clients (the ones that actually pay for the food we put on the table).

We're not trying to appeal to petty here. The game is great, with the patch will be even cooler. We are adding new stuff in the future too, and also translations to another languages, so we are taking responsibility.

What I mean is someone has to go out there and take the heat for trying to bring back text adventures (in a commercial form, that is). It's not a KickStarter buy-now-get-it-in-six-years kind of thing. The game is out now. If we have to take the heat for trying then let us take the heat.

Give us everything you have. We are Argentineans, we're used to rough treatment.

But that's NOTHING compared with the response we got from other players. THEY LOVE IT. And it's going world wide! we're getting reviews from countries we can't even find in the map! that's terrific! and also the support from the GOG community, which we never doubt, not for a second they would react differently.

We have nothing to say but thanks!!!!

That may be why you're enjoying it :p I bought the Infocom Collection back in 1998 and hadn't played any text adventure games before that but wow, these games were amazing. They were hard as hell, yes, but the writing was incredibly tight and done extremely well, the parsers were very advanced and often guessed what you were trying to do. Compared to those games (which were released in the first half of the 80s), this game feels incredibly primitive and very very amateurish. It looks pretty decent but that's it.
Dude... we're working on the patch for the grammar errors. Take it easy....? going around saying "do not buy this game" will not revive Infocom or bring text adventures back to the main scene, I can tell you that right now.

Will you be happy if we just shut down the site and put our heads in the oven after patching the game up?
Post edited September 03, 2012 by hulksjedi
The game looks interesting and you CabreraBrothers seem to be very passionate about what you have made. It is a good achievement to make a game. But defending it like that is a bit strange.

If the game has sold well/is selling well, what's the problem? Some people have said bad things about the game? If you like it, and others like it, why carry on defending as if it's been critically panned by critics?