Fallen_Zen: Let us worry about that :)
Games need to support our service like The Witcher Adventure Game.
Pheace: I guess the question here becomes whether a game can be Steamworks (for matchmaking) *and* have a DRM-free version that uses/is Galaxy compatible and can combine the two. Though often Steamworks games are Steam 'required' to begin with, so I imagine those won't be an option anyway. What would be more interesting is if the client will allow you to hook up matchmaking between people playing Steamwork games. (Not sure if/how Raptr did this)
Okay, so far here's how I understand it:
- As long as a game is built with GOG Galaxy in mind it will allow GOG players to play with other GOG players AND Steam players.
- Haven't heard anything about other "clients" such as UPlay and Origin but honestly I don't care
- All other games will be able to use Galaxy for other aspects (downloading extras, autopatching etc.)
That sounds great so far, but I'd like to detail the above question a bit further:
If I want to cross-play a game with a friend that has the same game on e.g. Steam, on his side Steam will verify that he is a legit owner of that game, that's standard for online gaming on Steam.
Now what about on the Galaxy side? I of course understand the need to be online for online play (duh :-)) but will the Galaxy client look into my GOG account to verify I own the game I'm trying to play?
Hypothetical scenario as an example: 4 friends want to play together, one of them has the game on Steam, two other on GOG, the fourth one doesn't have it and they're all broke (yeah, crisis and all that). So the GOG friend sends the install file from his GOG version (which is baaad, but again crisis y'know). Will the fourth friend be able to install and cross-play it?
I mean it would be an act of trust from GOG, and a big one at that, but it would mean that any torrented GOG version would allow players to join multiplayer games, which is bad. On the other hand if Galaxy verifies I'm a legit buyer of the game I'm trying to play online isn't that by definition a DRM?
Just my (lenghty) two cents.