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On my third playthrough I applied a mod and upped minimum and maximum weight carry limit to 900. Had already beaten the game on hard, and just wanted more convenience.

And yes, I do consider it cheating. You're giving yourself an advantage the game designers didn't intend you to have. IOW, you're cheating. That said, I missed Inn storage.
Post edited June 04, 2011 by Cyberfrog
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Cyberfrog: And yes, I do consider it cheating. You're giving yourself an advantage the game designers didn't intend you to have. IOW, you're cheating.
An advantage? Over who? All you're doing is saving yourself either the despicable drudgery of traipsing back and forth between quest area and trader to offload your stuff, or the prospect of evaluating whether or not you should pick up "X" object, while muttering to yourself, "Yes, I'm wholesome, I don't cheat. I prefer realism. Hang on 'til I pack this 428th ingredient into my invisible backpack, alongside my six swords and four suits of armor".

*sigh*
Post edited June 04, 2011 by Kurgen
The advantage is in orens earned. But I still agree with those who say we need a chance to figure out what items are useful. That calls for tavern storage.
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scampywiak: The advantage is in orens earned. But I still agree with those who say we need a chance to figure out what items are useful. That calls for tavern storage.
Hardly an advantage when you can just dice, arm wrestle, or fight for orens anyway.

That aside, most of us using it are using it to avoid making trips back and forth to merchants. End result: same number of orens from selling crap, but less time spent running back and forth.
I don't use it.
I don't need it actually. I don't keep junk in my inventory or equipment that I won't be using (daggers included). And I don't mind visiting a merchant here and there.
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CaptainKremin: You need to narrow you perceptions of the word 'cheat'
Change my perception, you have to be kidding.

Being able to carry more in an RPG than what the developer intended is cheating.

Anyone trying to argue otherwise is obviously only doing so for their own vested interests.

It's obvious to just about everyone else that it's cheating, the game is designed around an imposed weight limit, which is there for a reason.

If you didn't gain an advantage from it, you wouldn't bother doing it.

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Coelocanth: Hardly an advantage when you can just dice, arm wrestle, or fight for orens anyway.
Just because you can earn it in other ways, doesn't mean it's not an advantage.

Dice, fighting or arm wrestling takes more time, luck and some skill.

Using a weight mod takes none of those.
Post edited June 04, 2011 by Kleetus
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CaptainKremin: You need to narrow you perceptions of the word 'cheat'
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Kleetus: Change my perception, you have to be kidding.

Being able to carry more in an RPG than what the developer intended is cheating.

Anyone trying to argue otherwise is obviously only doing so for their own vested interests.

It's obvious to just about everyone else that it's cheating, the game is designed around an imposed weight limit, which is there for a reason.

If you didn't gain an advantage from it, you wouldn't bother doing it.

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Coelocanth: Hardly an advantage when you can just dice, arm wrestle, or fight for orens anyway.
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Kleetus: Just because you can earn it in other ways, doesn't mean it's not an advantage.

Dice, fighting or arm wrestling takes more time, luck and some skill.

Using a weight mod takes none of those.
Not all parts of a game design is perfect or written in stone. The encumbrance system is totally unbalanced, IMHO. Oblivion only became an enjoyable game with a "Bag of Holding". TW1 had a grid inventory which limited the number of items but the game also had a storage system. Origins has a limited number of different items one party can carry, expandable with the addition of some extra backpack but the stacked items do not count as individual item.

The problem is not the economy in the game. One can easily travel back and forth. The problem is that it makes the game boring and TW2 does not deserve that by far! Extra game hours can be added with intentional walking i/o running, when players can just admire the beauty of the game. It doesn't need to be forced upon players by encumbrance.

Also, the maximum load. What is the criteria for that? I don't like the number 300. I like 500 much better. I like multiples of 10, not of 3. Does Poland use Royal Measurement system? What is the 300? Pounds? Kilos? The number has no real base since none can carry 300 pounds or kilos around!

Cheating is using a god mode, in its various forms, like "mutagens in every skill" or invincible mode. Dealing with aspects of gameplay that does not affect the real state of the game is not really cheating. I use Crafting Material reduced weight and Geralt extra load- 500. And when I die, I have to restart the game from scratch because I only play Insane. (Not this time! I won't die!)

You think it's fun to be forced to waste several gaming time with frivolities like encumbrance instead of focusing in what really matters, history and character progress, under the ever present chance of death punishing us as death should?
Post edited June 04, 2011 by RageGT
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RageGT: Not all parts of a game design is perfect or written in stone.
That's really a different issue, and is somewhat subjective.

It may be a reason for using it, but it doesn't change the fact that it's cheating.

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RageGT: Cheating is using a god mode, in its various forms, like "mutagens in every skill" or invincible mode.
Cheating is far more varied than just God Mode.

For example, if I used No Clip, and I went through locked doors or flew overhead so my enemies can't attack me, or used invisibility, that's cheating.

Just because it's not God Mode, doesn't mean it's not cheating.


EDIT: If you don't gain an advantage, and you say it's frivolous, then why do it?
Post edited June 04, 2011 by Kleetus
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Kleetus: EDIT: If you don't gain an advantage, and you say it's frivolous, then why do it?
Because it is boring otherwise, particularly at restarting after an Insane death!
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RageGT: Because it is boring otherwise, particularly at restarting after an Insane death!
That's why it's called "Insane".

And playing it in ways it's not intended or designed means you're gaining an advantage, obviously, or you wouldn't bother.
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Mooner: By design, Geralt is intended to collect... everything.
LOL... please explain this!
It was my understanding that "by design" (as in: "the game was designed this way") Geralt had a carrying capacity.

If you mean that because Geralt can pick up stuff; then the logical extension of that is that he should be able to carry everything he picks up then ... err nvm there really is no reasoning with that logic.
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phxwitcher: I use it for the simple reason I found going to the vendors so often very tedious.

Is it cheating?

Of course it is. No, it doesn't alter gameplay, morph weapons into something they are not, improve your abilities or decrease those of the opponents you face, but yes, it still must be considered cheating, IMO.
This. I use it, and agree with the above.
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Kleetus: EDIT: If you don't gain an advantage, and you say it's frivolous, then why do it?
Maybe I can give an example that will clear it up:

You're fighting mobs in the forest. You collect a bunch of stuff and then find your inventory is full. There's still loot to collect. Some from dead mobs, maybe some from a few containers. So you run back to sell some crap at the merchant to free up inventory space, then run back to the forest to collect what's left, then run back to merchant.

With the no weight mod, you collect everything then when you're back in the town you sell it off.

Net gain: nothing. You still collect the same amount of loot and sell for the same amount of orens. However, you don't end up pissing your game time away running back and forth between the battlefield and the merchants.

If you consider that cheating, then by all means fill yer boots. Feel free to not use the mod. But don't try to tell me I'm cheating in my game when what I do has no effect on anyone whatsoever and simply serves to save me some tedium.
That is fantastic, I will defiinilty get the mod. And this is my first play thorugh. Thanks for the heads up. Less tedium means more fun for me.
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RageGT: Not all parts of a game design is perfect or written in stone.
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Kleetus: That's really a different issue, and is somewhat subjective.

It may be a reason for using it, but it doesn't change the fact that it's cheating.

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RageGT: Cheating is using a god mode, in its various forms, like "mutagens in every skill" or invincible mode.
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Kleetus: Cheating is far more varied than just God Mode.

For example, if I used No Clip, and I went through locked doors or flew overhead so my enemies can't attack me, or used invisibility, that's cheating.

Just because it's not God Mode, doesn't mean it's not cheating.


EDIT: If you don't gain an advantage, and you say it's frivolous, then why do it?
Sometimes using No Clipping is a must to continue the game when the toon gets stucked in some bugged spot on the map, like we were forced to use in Oblivion. Gladly, TW2 has no such area and the only one I found (ruins in forest, act 1) can be solved with a few roll attempts!

The No Clip usage you described is cheating indeed because it is the very same concept of god mode. That's what I meant with "god mode in its various forms" . You just described one of them.