227: I think that's the crux of the matter--some people find that kind of micromanagement fun. "I can pick up this sword that has added damage against gargoyles, but to do that I'm going to have to drop some materials I may need later." There's something about that kind of decision that adds realism for me. I certainly won't begrudge you for playing with a weightless mod, though. Just wanted to try and explain why some of us enjoy the weight system :)
When Witcher 3 is on the horizon, though... weightless mod ahoy. I want to carry over so many swords that Geralt is hunched over like an octogenarian at all times.
Dunno, for me it plays out like this - I keep thinking on it, while pondering which one is easyer to replace, than later I keep thinking that I should have kept the other one, and in the end I end up needing niether, since modern games are designed in a way in which you can't place yourself in a dead end by a decision made several hours before that dead end happens.
That kind of problem keeps chasing me throughout games... inner munchkin if hard to kill...
And don't you worry about W2->W3
It'd probably carry over only the things you have equiped, and It'd probably has to be something with a story to it. And it might leave you without boots or without pants. Probably without tatoo as well...
NO WAY are they going to copy their entire item database into W3.
Didn't happen since the good old times of BG1 -> BG2 as far as I know.
Pemptus: ... If I were to play Oblivion or Morrowind "the way the developers intended" I'd pull all my hair out in a matter of hours...
Tell me about it...
Heh, I would end within the measuring capacity of minutes, unless that's my first run of TES3.
Credit where it's due - people buy their games knowing that, while something is invariably going to me messed up, it will be fixed by moders for free anyway.
First their game I've seen was TES 3... never understood what all the hype was about, probably should have seen some of the earlyer games.
...And when they bought the rights to fallout, I thought the series were done for. Didn't end up half as bad, but still, I'm not playing that without mods either...
For comparision I did 3 full runs of W1 (at different times ofcause) before I moded it for the first time, and that was a difficulty increasing mod.
Probably the only design error of theirs that comes to mind now is messed up toxity. They fixed it in W2 by tieing toxity to potion's lifetime. Ironicaly they Wrecked so many good decisions that it makes me swear just thinking about it. Still a good game, but come on, you got it right once already, why wreck it now?