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misterioes: I actually enjoy the need for thinking about what to pick up. It makes me memorize recipes and after a long time of being annoyed by that, I like it now.
However, weight limit of 300 wouldn't hurt either.

But I understand everyone who uses a zero-weight mod.

The huge trouble with it is learning the recipes with the bad GUI. You gonna waste so much time browsing over and over... if it was clean and simple, you'd get used to knowing what to pick up way faster.
Don't see why you need to memorize recipes - if you look at the diagrams at the start of every act, you will know how many robust cloth or hardened leather you need and slowly accumulate those (via crafting or looting) as you proceed during the main quest.

Btw you can also look at the crafting diagrams / potion recipes in the Journal where you get a non-scrolling view.
I use it and I'll use it even if Dev. team adds storage or increases original weight limit (which is aleady modable anyway).

Also, this isn't a p*ing competition, so I have no reservations whatsoever about playing the game the way I like it. The only thing I consider when modifing the game is weather it will make it more fun than it was or less fun than it was from my viewpoint.

And I see no way in wich sorting through my inventory and deciding what to keep and what not to keep adds to fun. A task of geting through a given situation with limited resources doesn't seem to be a strong suit of this game (and most other games as well).

Thing is, with the game desinged as it is, getting back anything you'd throw away due to a lack of space requires nothing more then performing a mundane task or a sequence of mundane tasks.

Generaly I consider limitation of space a bad design decision in any game that doesn't have other (stronger) limitations on availability of items. In layman terms - if it geting something is merely a matter of time there no reason to make you waste additional time on getting it after that proccess stops being fun.

In even simpler terms - if I already killed my share of endregas I don't want to come back to them just because I didn't take enought teeth with me the first time around.

If plants, mosnters, merchants inventory and "general money income" were limited in this game, that'd be a different matter , as it is however, inventory limitation just boils down to a waste of time.

And since discussion has taken that turn:

http://en.wikipedia.org/wiki/Cheating

"Cheating refers to breaking of the rules to gain advantage in a competitive situation."

Dunno who decided to transfer the term to non competitive envioronment of single player games, but as far as I'm concerned if doesn't fall under original definition (or an entirely different definiton of an entirely different term unrelated to present discussion) I don't give a damn.
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Reianor: Also, this isn't a p*ing competition, so I have no reservations whatsoever about playing the game the way I like it. The only thing I consider when modifing the game is weather it will make it more fun than it was or less fun than it was from my viewpoint.
I think that's the crux of the matter--some people find that kind of micromanagement fun. "I can pick up this sword that has added damage against gargoyles, but to do that I'm going to have to drop some materials I may need later." There's something about that kind of decision that adds realism for me. I certainly won't begrudge you for playing with a weightless mod, though. Just wanted to try and explain why some of us enjoy the weight system :)

When Witcher 3 is on the horizon, though... weightless mod ahoy. I want to carry over so many swords that Geralt is hunched over like an octogenarian at all times.
Oh hey, a discussion about cheating in a single player game, it's been a while. :P

Bottom line - your game, your rules. If you feel guilty - stop using cheats. If you have a problem with anything at all that hinders your ability to have fun - go nuts. Whether you call it cheating or use some other cleverly contrived word - it shouldn't matter at all.

Also, an argument against cheating (and modding for that matter) often comes up - "you're not playing the game the way the developers intended". Sure, but the developers aren't always right. If I were to play Oblivion or Morrowind "the way the developers intended" I'd pull all my hair out in a matter of hours, not due to difficulty, but all the horrible design decisions. The Witchers aren't faultless in that regard as well. The whole inventory system is a bit of a mess, and that includes the annoying weight system.

I <3 the weight mod.
No, I use the Craftweight Mod. It seem more fair, I think. I also like to see a storage system.
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wormholewizards: Loot wisely, not with greed and lust.
I echo this statement completely.
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Reianor: And since discussion has taken that turn:

http://en.wikipedia.org/wiki/Cheating

"Cheating refers to breaking of the rules to gain advantage in a competitive situation."

Dunno who decided to transfer the term to non competitive envioronment of single player games, but as far as I'm concerned if doesn't fall under original definition (or an entirely different definiton of an entirely different term unrelated to present discussion) I don't give a damn.
In my book that wikipedia article is to say it nicely misleading. The term "cheat" has been used ages before there were "competitive" games like CS hell it was even used before the masses had access to teh internet.

I first heard about cheats during the Amiga age on the C64 we spoke about pokes which were generally posted in a section called "tips and tricks".

This sir was a good example of a wrong wikipedia article which will blurry the truth about facts for following generations!

Example for cheats in an oldish German Amiga mag (Amiga Joker 7/92):
Tips und cheats:
Arnie
Black Crypt
Cruise for a corpse
Epic
Fate - Gates of Dawn
Heimdall
Hunter
John Madden Football
Mercenary III
Parasol Stars
Pitfighter
Populous II
Projekt X
Robin Hood
Robocop 3
Sim Ant
Space Gun
Space Quest 3
Special Forces
Storm Master
The Simpsons

Notice something about these games? The only one I can recall being a competitive multiplayer game from these is Populous II ....

I could get down into the basement and check even older mags (going back to 82 or somesuch) but alas I think I have proven my point ;)
Post edited June 04, 2011 by passionata
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Reianor: ...
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227: I think that's the crux of the matter--some people find that kind of micromanagement fun. "I can pick up this sword that has added damage against gargoyles, but to do that I'm going to have to drop some materials I may need later." There's something about that kind of decision that adds realism for me. I certainly won't begrudge you for playing with a weightless mod, though. Just wanted to try and explain why some of us enjoy the weight system :)

When Witcher 3 is on the horizon, though... weightless mod ahoy. I want to carry over so many swords that Geralt is hunched over like an octogenarian at all times.
Dunno, for me it plays out like this - I keep thinking on it, while pondering which one is easyer to replace, than later I keep thinking that I should have kept the other one, and in the end I end up needing niether, since modern games are designed in a way in which you can't place yourself in a dead end by a decision made several hours before that dead end happens.

That kind of problem keeps chasing me throughout games... inner munchkin if hard to kill...

And don't you worry about W2->W3

It'd probably carry over only the things you have equiped, and It'd probably has to be something with a story to it. And it might leave you without boots or without pants. Probably without tatoo as well...
NO WAY are they going to copy their entire item database into W3.
Didn't happen since the good old times of BG1 -> BG2 as far as I know.

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Pemptus: ... If I were to play Oblivion or Morrowind "the way the developers intended" I'd pull all my hair out in a matter of hours...
Tell me about it...
Heh, I would end within the measuring capacity of minutes, unless that's my first run of TES3.

Credit where it's due - people buy their games knowing that, while something is invariably going to me messed up, it will be fixed by moders for free anyway.

First their game I've seen was TES 3... never understood what all the hype was about, probably should have seen some of the earlyer games.
...And when they bought the rights to fallout, I thought the series were done for. Didn't end up half as bad, but still, I'm not playing that without mods either...

For comparision I did 3 full runs of W1 (at different times ofcause) before I moded it for the first time, and that was a difficulty increasing mod.

Probably the only design error of theirs that comes to mind now is messed up toxity. They fixed it in W2 by tieing toxity to potion's lifetime. Ironicaly they Wrecked so many good decisions that it makes me swear just thinking about it. Still a good game, but come on, you got it right once already, why wreck it now?

For comparision I did 3 full runs of W1 (at different times ofcause) before I moded it for the first time, and that was a difficulty increasing mod.

Probably the only design error of theirs that comes to mind now is messed up toxity. They fixed it in W2 by tieing toxity to potion's lifetime. Ironicaly they Wrecked so many good decisions that it makes me swear just thinking about it. Still a good game, but come on, you got it right once already, why wreck it now?
Yeah i agree , never thought id miss such simple stuff as "you've already read this" and many others things that were right the first time and removed/changed in TW2

Not gonna list them all cuz thats a subject for a different thread and im getting off topic, sooo....

Back on topic : I'm using a weight mod that upped my carry capacity to 900, simply cuz before the mod, i'm one of those people who picked up everything he could carry, took it to be sold , returned to pick up the rest, took it to be sold....repeat...repeat...repeat...etc..

So IMO , i dont mind deciding what armor or weapon i need to drop to have a
different / better one.
But i'd prefer all the other items to be weightless so i dont have to run back and forth.

...
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mtdew332: Yeah i agree , never thought id miss such simple stuff as "you've already read this" and many others things that were right the first time and removed/changed in TW2

Not gonna list them all cuz thats a subject for a different thread and im getting off topic, sooo....
Exactly, never expected to see so much wreckage from a company that claimed to suport PC gameing, and even had something to back that claim up with...

Now I just don't know from whom to expect a PC focused game anymore...

I mean I'm ok with not having a complicated inventory system, but if we have one then take the freaking measures so that it stays a gameplay element and doesn't turn into a nuisance...

Same thing on many other fronts...

... But I've got to stop... to far from topic...
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Reianor: "Cheating refers to breaking of the rules to gain advantage in a competitive situation."
But some platforms like Steam for example have achievements for Witcher 2. And comparing achievements is pretty competitive. If someone uses a clever hack to beat insane mode while dying 50 times then it's fair to call it cheating. ;)

Somewhat unrelated to zero weight mod though... Unless there is an achievement for carrying 10,000 items.
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Ren02: comparing achievements is pretty competitive.
That's the saddest thing I've heard in a while.
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marklaur: I must admit it I use it, and do not feel guilty.
Ditto.
It's not a cheat, it's a patch that partially fixes a game flaw.
By design, Geralt is intended to collect... everything. That's why junk and useful items are scattered everywhere and in abundance throughout the game. Junk is sold for Orens, useful items are retained to enhance Geralt's skills. But the vast majority of what might be useful to Geralt is not immediately apparent. For the most part, Geralt can collect everything provided during any single quest without exceeding his carry limit as long as he begins each quest with an empty or near empty pack.
Game Flaw: The means and tools for conducting an informed determination of what Geralt might find useful and what he might decide is sellable junk is not conveniently provided. It would take Geralt hours, if not days or weeks, to learn the properties and uses of all items needed for him to support his chosen skill path. If Geralt paused after each quest to accurately determine what inventory is excessive, the intended momentum of the game would be lost.
0 Weight Mod Flaw: The Witcher 2 is a fantasy story with roots based in reality. If any portion of the story offends the player's sense of reality, or is not supported by the created fantasy, it degrades the story as a whole. Allowing Geralt to carry an unlimited amount of weight and volume offends the player's sense of reality and is not supported by the fantasy.

For some unexplainable reason it seems all RPG designers fail to provide a balanced and productive inventory system. They keep implementing good concepts that always remain half-baked. For The Witcher 2, the flaws are immediately apparent - discovered by the player as soon as Chapter 1 is begun. By the end of the game, practically every player can suggest improvements and fixes that would maintain both the flow and spirit of the game. There should never be a single solution for how every inventory system is designed, but game creators should dedicate as much thought and effort to this ever-significant game aspect as they do to such things as graphics, dialogue, ergonomics, etc.
I'm using it now, guilt free. :) But I won't in my next run. I still think we should have tavern storage.

@Mooner. Good post.
Post edited June 04, 2011 by scampywiak