kohlrak: i must ask, if this is your motive, why did you throw me specifically in there, and why did you explicitly throw "everyone else" in there, too?
LootHunter: WUT? When? Where?
Look. One more time for extra clarity. My point about unpleasant content in a game is this - Your complaint about a piece of such content is valid if:
a. This piece of content is mandatory for beating the game and no one has warned you that you'll have to face this content to beat the game.
b. This piece of content is nominally optional, but you still can't safely avoid it (like in Dragon Age you are just being nice to a character but your answer suddenly triggers a sex scene).
c. This piece of content is unanimously bad - that is there is no reasonable amount of people who would enjoy this content.
Your complaint about a piece of unpleasant content is
invalid if there is a group of people who like this content and:
a. The description of the game warns you that such content is present.
b. You can safely avoid the content and play the game like it isn't there (maybe you turn off it in the settings or something).
Again, my assertion is that this principle should be applied to ANY type of content. Regardless if it's a mini-game, side quest, visual effect, cut-scene, etc. Do you agree with me, or like dtgreene think that some groups of people with specific tastes are more important than others?
Your point a is almost always violated.
And i think you've created a false option. I believe that in game content should never be locked exclusively behind a minigame, regardless of tastes. Except in cases like mario party, we generally don't buy a game for it's minigames. As for things outside of minigames, it becomes reasonable to ask if a reasonable person, based on what is on the store page or most reviews, come to the conclusion that such content is present in the game? This goes beyond a matter of taste.
Take Polly in huniepop for example. There was much outrage about it before the game was even finished, because the fanbase was used to an exclusively female cast (whether straight or lesbian), and there as a proposition of a trans-woman (that is to say, a biological male) in the game, which, of course, certain people were not happy with (not out of dislike for trans, but purely because it as not to their sexual preference and what they had come to expect from the series). The dev, however, has made solution for the situation that seems to appeal to all but political advocates.
Then there's Vampire the Masquerade: Bloodlines. At what point does one buying the game assume they're going to have a sex scene (audio only for the most part) and enter a strip club? The game was rated M for sexual content, but nto AO. This game, in particular, flirted with the line, and something like this would normally have been advertised as a feature.
The Witcher, however, is hard to buy without very quickly discovering it's reputation for nudity and sex scenes (aafik, the sex scenes are all optional, too). No one is surprised by this content. Plus, doesn't ESRB actually state there's nudity in it?
That said, none of these are really "return worthy," but they are most certainly worth criticism (save The Witcher).
dtgreene: Let's get back to the original topic.
Here is one other problem I have with mini-games: In some games (standard in RPGs, for example), as the game progresses, you get more powerful, and you also get new tricks. It is generally fun to use those new tricks. What *isn't* fun, however, is when the game puts you in a situation where you can't use any of those tricks, and mini-games are an example of that.
Take Zelda: Ocarina of Time, and in particular the second stealth sequence. You might have, say, 12 hearts at that point, which means I should be able to take a beating from enemies. The problem is that the hearts offer absolutely no protection to those invisible instant death bullets that the Gerudo guards are constantly shooting at you; being hit by one of them forces you to start the entire sequence over, like if you died.
(In the meantime, the first sequence comes before the player can fully enjoy the game, and can prevent the player from enjoying it as a result. The one in Wind Waker is worse, as at least OoT lets you play one dungeon without having to deal with an obnoxious stealth section.)
Dear Lord, i forgot about the fortress. Yeah, that was almost wind waker level painful. The worst part is that, in total minigame fashion, you don't know what the threshholds are (in this case, how far they can see).