It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
AnimalMother117: I absolutely loved the dice poker in the first two Witcher games, especially the first one. I did basically the whole set of quests whenever I could and find it a genuinely good game on its own. By contrast, I cannot stand Gwent and think it's one of the bigger faults in the third game.
I really liked the dice in Witcher too, though again I consider that more of a side activity than the forced mini-games to open doors and whatnot that I'm mainly complaining about.
avatar
real.geizterfahr: snip
Yep, Blitzball boils down to an interactive soccer game with turn-based mechanics and then deciding which numbers are higher or lower. Like 8's Triple Triad, but with sports.
avatar
AnimalMother117: I absolutely loved the dice poker in the first two Witcher games, especially the first one. I did basically the whole set of quests whenever I could and find it a genuinely good game on its own.
Great example, actually. It took me a while to get used to the difference between the cards, then i started to enjoy it. I do believe it's an IRL game though, and something they actually played, which is why something like it exists in Kingodm Come: Deliverance.

avatar
kohlrak: Got more information on this? 'Cause i absolutely hated blitzball. I used to hate the spheregrid more, but it's kinda warmed up on me lately., so at this point i think blitzball is the worst part of FFX. I'd rather listen to Tidus' laugh for that duration.
avatar
real.geizterfahr: Get the ball to your player in the center of the map and swim towards the enemy's goal (players of the other team will follow you). When a player of the other team comes too close, throw a very long pass to one of your two defenders. They (and your goal keeper) are probably the only players in your half of the field. When you get the ball IMMEDIATELY swim towards your own goal. Swim right into it until you hit the invisible level wall. Now start swimming up and down (again and again and again), hugging that level wall. Every other player on the field will freeze in their position and start to rotate (at least that's what the triangles on the mini map do). As long as you move (along the wall on the side of your own goal), you're safe. If you stop moving, everyone will start to act normal again.

Just swim up and down until there's almost no time left. Get the ball to Tidus and score a point with Jecht shot. It's a guaranteed score when you have two defending players in front of you (Jecht shot has a special mechanic that'll make it much stronger then) and aren't that far away from the goal.

You still have to watch the timer going down, but every game becomes a victory without any effort. And you save a lot of time, because there are no breaks to give any commands.
THank you. And that really puts the lore of the jecht shot into perspective, too.
NEON STRUCT's hacking is a game of Breakout. It's not something I would spend hours on, but it's more palatable than most hacking mini-games I played. This variation has fewer blocks and smaller space, so it's over before it overstays its welcome.
I enjoyed the board game in RAGE 1.