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Like wanting to quit/exit a game and it keeps bugging you if you are sure? like you are out of your mind.
Yes it's handy if you accidently clicked quit, but that happens alot less then you actually wanting to quit the game
and you just can restart the game then.
I notice it more and more that you can't even close a game sometime by just pressing the X but you really have to select yes.

Anyone else with quirks like that?
Post edited May 25, 2014 by lugum
I don't mind if they ask once but it takes 7 clicks to exit to desktop in Assassin's Creed 1 and that was 6 too many.

Regarding menu and options I prefer if they are quick and not in-between-cutscenes like Splinter Cell Conviction or Metro 2033.

I also don't like it if a game forces me to jump into the game right after starting the game, I want a damn main menu so I can fiddle with options first because that's what I always do so I don't have to do it in-game and focus on playing afterwards. Also, I want mouse support.

Unskippable cutscenes/intros/tutorial should be against international and national laws.
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lugum: Like wanting to quit/exit a game and it keeps bugging you if you are sure?
Are you sure you think it's dumb?
Most annoying thing I find is games with poor path finding. I mean if I tell someone to go to spot "x" and then I look at them a short time later and they are bouncing off the wall in a corner somewhere, makes me want to shoot whoever was involved with the programming!
I hate it when you are playing a game and you want to change some settings or quit so you press escape, expecting the escape menu to appear.. But nothing happens because in that game, in order to get to the escape menu, you have to find the small escape menu button in the game and then click on it.
Post edited May 25, 2014 by monkeydelarge
Not really. I usually use alt+f4 to exit a game. If they do the sure thing that's alt+f4 -> enter.
Post edited May 25, 2014 by OlivawR
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lugum: Like wanting to quit/exit a game and it keeps bugging you if you are sure? like you are out of your mind.
Yes it's handy if you accidently clicked quit, but that happens alot less then you actually wanting to quit the game
and you just can restart the game then.

Anyone else with quirks like that?
I have no patience for the way Quake insults you when you quit the game.
Quake: "You're a pussy for leaving this game!"
Me: "No, I've just remembered that I could be playing a better game".

I know they're trying to be funny but it just feels patronising to me. I like how Doom's exist messages whine like a needy friend.
Doom: "Aww c'mon. There's another demon to chainsaw in half"
Me: "I'm sorry but it's 3 in the morning an I need to sleep. Good night Doom".
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lugum: Like wanting to quit/exit a game and it keeps bugging you if you are sure? like you are out of your mind.
Yes it's handy if you accidently clicked quit, but that happens alot less then you actually wanting to quit the game
and you just can restart the game then.
I notice it more and more that you can't even close a game sometime by just pressing the X but you really have to select yes.

Anyone else with quirks like that?
Agreed completely, some games require several clicks going all the way back to the main menu before you can click "exit to desktop".
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Nirth: I don't mind if they ask once but it takes 7 clicks to exit to desktop in Assassin's Creed 1 and that was 6 too many.

Regarding menu and options I prefer if they are quick and not in-between-cutscenes like Splinter Cell Conviction or Metro 2033.

I also don't like it if a game forces me to jump into the game right after starting the game, I want a damn main menu so I can fiddle with options first because that's what I always do so I don't have to do it in-game and focus on playing afterwards. Also, I want mouse support.

Unskippable cutscenes/intros/tutorial should be against international and national laws.
Definitely, it's bad design more than anything. As if someone during production didn't say "Hey, we need to change this..."
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monkeydelarge: I hate it when you are playing a game and you want to change some settings or quit so you press escape, expecting the escape menu to appear.. But nothing happens because in that game, in order to get to the escape menu, you have to find the small escape menu button in the game and then click on it.
The King of Dragon Pass comes to mind.
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OlivawR: Not really. I usually use alt+f4 to exit a game. If they do the sure thing that's alt+f4 -> enter.
Yep, I was going to suggest this! :)
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Johnmourby: I have no patience for the way Quake insults you when you quit the game.
Quake: "You're a pussy for leaving this game!"
Me: "No, I've just remembered that I could be playing a better game".
The new Wolfenstein is the same way.
This doesn't really apply but it makes me laugh my ass off ever time it happens in game. XD
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The entire user interface of the PC version of Mass Effect 2 is a masterpiece of that, especially when compared to its predecessor. The Settings screen hidden under the Extras submenu, there is a glaring absence of quick-keys to the journal and codex and other nifty things that you now must access through an unnecessary master menu, and the goddamn double click doesn't work. Double-clicking has been around for twentysomething years, BioWare, and it's a good and intuitive system that should under no circumstances be replaced by clicking the desired box and then confirming the selection by clicking another, entirely redundant box on the other side of the screen. Yes, it's a pretty petty little niggle in its own right, but this is the kind of speedbump that you keeps dragging you to a crawl all the sodding time.
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Johnmourby: I have no patience for the way Quake insults you when you quit the game.
Quake: "You're a pussy for leaving this game!"
Me: "No, I've just remembered that I could be playing a better game".
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djdarko: The new Wolfenstein is the same way.
Well I guess that shows commitment to the franchises roots at least...... (Of all the thing to keep from early 90's shooters though).
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tinyE: This doesn't really apply but it makes me laugh my ass off ever time it happens in game. XD
Haha, yeah I always found it funny when they did that too.
I hate when games tries to give you "ethic dilemmas" by letting the most logical choice gameplay wise be the one where your character acts like a psychopathic asshole.

I dunno, I just think it breaks the experience. I try my hardest to immerse myself into the game, and then the games creator forces me to chose between acting due to gameplay logic or to my characters non-psychopath persona.

(I wouldn't have problem doing evil stuff if that was the nature of my character. I loved it when I played a split-personality wierdo where one personality had left a headless naked corpse in my apartment and another personality were having an affair with my shrinks wife)
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trentonlf: Most annoying thing I find is games with poor path finding. I mean if I tell someone to go to spot "x" and then I look at them a short time later and they are bouncing off the wall in a corner somewhere, makes me want to shoot whoever was involved with the programming!
Let me guess, you absolutely LOATHED the SNES Lord of the Rings game.

This game probably had the worst pathfinding in history. As a result, characters that joins you barely survive more than 30 seconds due to wandering aimlessly (and you need every character to finish the game). It's even worse when you've got the whole fellowship.
Bugs the crap out of me, take Dark Souls II.
click exit game, click accept, sends you to title screen. Few seconds later you have to LMB, then it`ll "check saves/servers" etc all over again & then you get the proper quit game option.

/le sigh

Nowadays I just close to main screen & alt-f4 or alt tab & r`click close window.

Bad ui, like in gw2, wanting to trade items for a sweet/food buff item.
You can`t select swap as many as possible, you have to click buy, then get a pop up "did you want to buy this?", rinse/repeat hundreds of times, made worse by that games accept/decline aren`t bindable to any keys.
Same with the smooth & shiny stones in DSII.

Cutscenes at the beginning of games for "It`s in the game/THQ/NVidia/AMD" & so on.
Who cares!? Let me play the sodding game already!!
DSII final credits, someone said it`s around 20 minutes worth, completely unskippable, had to alt tab, silence the game & play something else lololocry

Cutscenes in game are (when done right) okay, but when replaying the game you just want to skip them & not all games will let you..../ragequit.

Bad camera angles or in general bad camera in any game, insta-quit.

& one of the most heinous things to ever exist....
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Post edited May 25, 2014 by fishbaits