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Just remembered - in Lone Survivor you can quit at any time during gameplay (except during dialogues and cutscenes) by pressing the escape key once. Then your character will say he's blacking out or something, and you have to confirm exiting by pressing x. Incidentally, x is also used to advance the dialogue. In fact you have to click that button at least once to go past the "I feel dizzy" line, then choose yes or no. If you've been conditioned by the game to fast-click through the dialogues with x, there's a good chance you'll accidentally quit the game if you're not careful. In a game where you can only save in the safety of your apartment, this quitting mechanic should be fixed. At least with another button to confirm quitting.
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lugum: Like wanting to quit/exit a game and it keeps bugging you if you are sure? like you are out of your mind.
Yes it's handy if you accidently clicked quit, but that happens alot less then you actually wanting to quit the game
and you just can restart the game then.
I notice it more and more that you can't even close a game sometime by just pressing the X but you really have to select yes.

Anyone else with quirks like that?
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dedoporno: Have you played some of the original Resident Evil games? They were actually asking you if you are sure you want to pick up health and ammo :D
that's because your inventory is very limited and if by mistake you "click" on an item then there is no turn back because you can't drop them as you surely know too.
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trentonlf: Most annoying thing I find is games with poor path finding.
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POLE7645: Let me guess, you absolutely LOATHED the SNES Lord of the Rings game.
This, combined with "Traps Everywhere!", was what made me hate the Baldur's Gate games.

You tell the party to move to a location and every character promptly runs off in a different direction, none of which lead toward that destination.

Before you can react, most of them end up one-shotted by the traps covering nearly every square inch of the landscape, and those who don't end up jiggling in a corner or against some terrain doodad.

Urgh.
Whenever certain PC games will ask me if I am sure about maxing a certain graphic setting. These are few and far inbetween, but it gets annoying when I am trying to test settings out to see how high the game can go in detail.
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dedoporno: Have you played some of the original Resident Evil games? They were actually asking you if you are sure you want to pick up health and ammo :D
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Sirius1911: that's because your inventory is very limited and if by mistake you "click" on an item then there is no turn back because you can't drop them as you surely know too.
Well, you can drop them, but you most likely don't want to, because as Announcement pointed out - it's for good.
I get the intention behind this functionality. I'm also not trying to argue, I'm only sharing my view on this approach. I have played lots of survival games or games with similar mechanics where items are scarce or you have to manage your inventory because of limited space and 9/10 I end up with large amounts of whatever I have been saving so hard. That's why I have learned that it's not such a big deal to drop something if I have to. I don't like it but I don't consider it such a big deal anymore :)

My point was that the need for such a prompt is poor design on it's own. Knowing that the player has very limited space, the developers shouldn't have put a quest item right next to a disposable one with the possibility to lose the disposable one or foil your chance to make a greater health mix just because you need a key and you picked the leaf first. I see two possibilities here:

1. Poor design - items shouldn't be so close to one another or the player should be able to drop an item and pick them again at will. Either way is good enough for me.
2. It's intentional - in order to make the game harder and for the player to be even more careful with their actions. If this is the case there is no need for a prompt - you want hard game, here you go :)

I understand the prompt at the save points in the first game where you need to use a limited-use tapes. It makes you think if you actually NEED to save. This is intended and I like and accept it. The disappearing when dropped items - not so much.

Other than that - great games! :)
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tinyE: This doesn't really apply but it makes me laugh my ass off ever time it happens in game. XD
LOL, yeah video game logic is just absurdly hilarious like in Assassin's Creed for example. :P

http://www.youtube.com/watch?v=KzVWrOmFWpU
- Not able to rebind keys ( sucks when you have a different keyboard layout)
- Cutscenes you cannot skip.
- Not letting you choose a name for save file.
- Checking for updates/DLC on startup on old games.
- Slow transitions in menus.
- Not able to skip unlock messages. ( in need for speed i spent more time looking at 'you unlocked...,new level, etc then racing itself)
- Having to sign in all the time. (Games For Windows Live etc)
- Escort quests and NPC movement. In SO MANY games NPC's go at this annoying speed, when you run you go way to fast, and if you walk to slow. So you have to keep running, stopping, running, stopping,...
- Hidden walls
- quicktime events, press x not to die.
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AdamR: Press [button] to Start.

Seriously... Why? I booted up the game, so obviously I want it to start. Why do I need to press a button to access the main freaking menu?
I always take it as a sign of consolisation. Especially if it says "Press start to continue". As if they didn't even bother to change "start" into "any key".
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TwisterBE: - Cutscenes you cannot skip.
This is the bane of my existence!
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AdamR: Press [button] to Start.

Seriously... Why? I booted up the game, so obviously I want it to start. Why do I need to press a button to access the main freaking menu?
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Charon121: I always take it as a sign of consolisation. Especially if it says "Press start to continue". As if they didn't even bother to change "start" into "any key".
You're right. But still - what is the point of it? Why do console games need you to press a button to show the menu?
Unskippable cutscenes is one thing.

Unskippable cutscenes right before a boss fight with no autosave or potential to create a save point after the cutscene requiring you to sit through it again and again until you master said boss is so far beyond wrong it couldn't even see wrong on a clear day with a telescope.

Any developer who inserts that particular mechanic into a game should be forced to sit and watch the same cutscene every single time any other player does.

Every time.

Until they learn the error of their ways and patch the game and promise never to be so stupid ever again.



-anomaly, still in video game cutscene therapy. Was that too strong?
;-)
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TwisterBE: - Not able to rebind keys ( sucks when you have a different keyboard layout)
- Cutscenes you cannot skip.
- Not letting you choose a name for save file.
- Checking for updates/DLC on startup on old games.
- Slow transitions in menus.
- Not able to skip unlock messages. ( in need for speed i spent more time looking at 'you unlocked...,new level, etc then racing itself)
- Having to sign in all the time. (Games For Windows Live etc)
- Escort quests and NPC movement. In SO MANY games NPC's go at this annoying speed, when you run you go way to fast, and if you walk to slow. So you have to keep running, stopping, running, stopping,...
- Hidden walls
- quicktime events, press x not to die.
That's a very good list indeed.
Post edited May 26, 2014 by phaolo
I appreciate games that respect my time.

I love games that let you pause at any time.

I also like games that let you save at any point with just an easy command.

I get called away from my computer a lot because I have a new born and a wife. I don't have the luxury of 'reaching a check point' in order to save.

Even if I did, what an idiotic concept. Check point saves are a lazy game designers gimmick that is used to increase the difficulty of a game. I can't respect that. The same is true for not including a pause feature.

Here is an idea, if a game designer wants to make a game more challenging, they should use actual INTELLIGENCE in their game design instead of not including useful features.
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TwisterBE: - Not able to rebind keys ( sucks when you have a different keyboard layout)
- Cutscenes you cannot skip.
- Not letting you choose a name for save file.
- Checking for updates/DLC on startup on old games.
- Slow transitions in menus.
- Not able to skip unlock messages. ( in need for speed i spent more time looking at 'you unlocked...,new level, etc then racing itself)
- Having to sign in all the time. (Games For Windows Live etc)
- Escort quests and NPC movement. In SO MANY games NPC's go at this annoying speed, when you run you go way to fast, and if you walk to slow. So you have to keep running, stopping, running, stopping,...
- Hidden walls
- quicktime events, press x not to die.
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phaolo: That's a very good list indeed.
YES YES YES TO EVERYTHING YOU WROTE!
Post edited May 26, 2014 by Tomkel
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tinyE: This doesn't really apply but it makes me laugh my ass off ever time it happens in game. XD
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stg83: LOL, yeah video game logic is just absurdly hilarious like in Assassin's Creed for example. :P

http://www.youtube.com/watch?v=KzVWrOmFWpU
That was pretty funny :)
Always wondered in what world you could land in a wagon full of hay and not kill yourself lol
this thread is hilarious! i remember in one of the old tecmo bowl football games, on the "regular season schedule" screen where you could choose to play a game, simulate a week of games, or simulate the entire regular season, here is what would happen if you clicked on the option to simulate the entire regular season.

first, it would give a standard message of, "do you want to simulate the entire regular season?"

after you confirmed that by clicking "yes," another screen would pop up that said, "are you sure?"

then, after you confirmed again by clicking "yes" again, i kid you not when i say that a third screen would pop up that just said, "really?"

lol. as if the game thought i was just screwing with it! only after clicking "yes" on the screen that said "really?" would it actually start simulating the entire regular season.

i remember the first time my friend saw this, we wanted to simulate the regular season so we could play the playoffs ourselves, and when the word "really?" popped up on the screen, he yelled at the tv, "what the hell? yes, really!" lol