Pheace: Well, we're ready with both our copies over here. Looking forward to finally playing the full "release' version, though I'm a bit disappointed there's still only 2 companions in the game, but perhaps the henchmen can fill the void. But there's no holding back the person I'm playing with anymore for a patch who knows when, so we're going for it :)
Zloth: There's actually four, aren't there? Two now plus two more added when the game releases. (And perhaps some more added with patches later on.)
We're down to the wire so now I'm starting to get interested in update TIMES! Steam typically releases at 10am Pacific time.
Given this response it doesn't sound like there are four, unless two were already added during the latest patches:
I can finally answer the question, since we just locked everything down and bar any critical issues, the version I'm playing now is the version that's being released on monday.
Pretty much everything we planned is in there, but we had to make a few changes to get things ready as Murphy has been rather active here in Gent, Belgium. Extra companions will come later but the henchmen are in (most likely extra henchmen will be added in function of the needs we see). There's one extra AI personality (loyal i.e. the same as if you had no cooperative dialog) and the others will be patched in afterwards. We've also cut some of the Phantom forest dungeons levels and may make those available for people to fool around with as mods.
As I mentioned before, given the scope of the game those are minor things, and if it weren't for the Kickstarter campaign, we'd probably not even communicate about it. As it stands, I think the game is highly enjoyable and feature packed. Obviously if you wait, you'll have the advantage of patches and a bit of extra content, but there seriously is already a big & fun adventure to be had.
Tha said, we planned on 4 companions - 2 more will be added once we've taken some fresh air. The AI personalities are going to pop up when they're done which I expect to be fairly soon. As for the dungeons, that's really a non issue. The size and especially density of the world and dungeons that are there largely compensate. This was supposed to be a 40 hour game, it easily is a 60 to 100 hour game.