Posted March 31, 2021
This is good. It should have been canceled. In fact, no one should ever have even THOUGHT of it, let alone approved it or considered allocating resources to it. It's OK to build a multiplayer game (just don't try to sell a multiplayer only game on GOG, because that's not going to fly). It's not OK to plan to exploit people with microtransactions and stuff rather than making a product and selling it.
Once again:
* If it requires significant core game changes, it's an expansion.
* If modders could probably have done it, it's a DLC.
* If a cheat tool or save game editor could do it, it's a microtransaction.
Mori_Yuki: "Same as with our base game, our single-player games. We want gamers to be happy while spending money on our products. Same with microtransactions. So you can expect them, of course, and Cyberpunk 2077 is a great setting to sell things, but it won't be aggressive. So it won't upset gamers, but it will make them happy. That's our goal at least."
That quote is quite harmful and damning. And it doesn't matter how aggressive it is. Microtransactions and IAPs are *always* aggressive by their mere existence and upsetting. There's no way that would make one happy. Starmaker: I think selling should be out of the question. Microtransactions aren't bad when what's sold is a license to reusable DRM-free content (addon, horse armor, hat, whatever). This means no resale.
Those things you list aren't microtransactions. They're low-priced DLCs. Microtransactions require an online component/account to work. Once again:
* If it requires significant core game changes, it's an expansion.
* If modders could probably have done it, it's a DLC.
* If a cheat tool or save game editor could do it, it's a microtransaction.
Post edited March 31, 2021 by mqstout