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once again: depends on the game. remember that the First gen Xbox could put out 720p pretty easily and it's output wasn't all that much more than the GC.

lol, not really the issue I was aiming at. I was more just trying to point out that most of what has been limiting Nintendo's systems is simply them refusing to pay royalties for HDMI.
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Sogi-Ya: lol, not really the issue I was aiming at. I was more just trying to point out that most of what has been limiting Nintendo's systems is simply them refusing to pay royalties for HDMI.
Par for the course for Nintendo. They love taking the money, they hate giving the money to anyone who isn't them.
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nondeplumage: I meant more the fact that they'll push a special case to keep it in, like the DS, Gameboy, and all Nintendo handhelds that have come before.

Nintendo knows how to push accessories.

And I would have to find a special place for this controller; the rest I can just stack up and toss in however I want, but none risk getting a screen scratched.
I can't comment on the US, but in the UK I can't recall them ever pushing the accessories in recent years. I remember the weird magnifier light thing for the original Gameboy though... I had one of those.

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Sogi-Ya: once again: depends on the game. remember that the First gen Xbox could put out 720p pretty easily and it's output wasn't all that much more than the GC.

lol, not really the issue I was aiming at. I was more just trying to point out that most of what has been limiting Nintendo's systems is simply them refusing to pay royalties for HDMI.
...

HDMI didn't even exist back then. The original Xbox could do HD, but it didn't have an HDMI port. In fact, who the hell even had an HDTV in 2001?
Post edited June 07, 2011 by eyeball226
plenty of people had HD tvs by 2004 when games like Ninja gaiden came out. (wasn't that 1080p compatable, or was it just 720p?)
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Sogi-Ya: plenty of people had HD tvs by 2004 when games like Ninja gaiden came out. (wasn't that 1080p compatable, or was it just 720p?)
But the hardware came out in 2001.
and?

it could still push a HD signal, you are right that it didn't use a HDMI cable but that just makes Nintendo not supporting "higher" resolutions all the more redunkulos.
even the first iterations of the 360 didn't have hdmi
they also didn't support 1080p until after the PS3 came out
it was added with an update

although in most cases it didn't matter since 1080p TVs didn't really roll out until 2006
and they were way expensive
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Sogi-Ya: and?

it could still push a HD signal, you are right that it didn't use a HDMI cable but that just makes Nintendo not supporting "higher" resolutions all the more redunkulos.
Well not really. You need different video output hardware to output at a different higher resolution. Why would they bother with that in 2001? It's frankly surprising that they bothered to give the Xbox the ability to output HD resolutions.
ok, fine, I looked it up: 1080i was the max it could go but most of the latter Xbox games were designed to run in 720p.

(care of wikipedia) here is the tech specs for the GC:

Graphics processing unit:
162 MHz "Flipper" LSI (co-developed by Nintendo and ArtX, acquired by ATI)
180 nm NEC eDRAM-compatible process
8 GFLOPS
4 pixel pipelines with 1 texture unit each[14]
TEV "Texture EnVironment" engine (similar to Nvidia's GeForce-class "register combiners")
Fixed-function hardware transform and lighting (T&L), 20+ million polygons in-game[16]
648 megapixels/second (162 MHz × 4 pipelines), 648 megatexels/second (648 MP × 1 texture unit) (peak)
Peak triangle performance: 20,250,000 32-pixel triangles/s raw and with 1 texture and lit
337,500 triangles a frame at 60 FPS
675,000 triangles a frame at 30 FPS

8 texture layers per pass, texture compression, full scene anti-aliasing[16]
8 simultaneous hardware light sources
Bilinear, trilinear, and anisotropic texture filtering
Multi-texturing, bump mapping, reflection mapping, 24-bit z-buffer
24-bit RGB/32-bit RGBA color depth
Hardware limitations sometimes require a 6r+6g+6b+6a mode (18-bit color), resulting in color banding.
720 × 480 interlaced (480i) or progressive scan (480p) - 60 Hz, 720 × 576 interlaced (576i) - 50 Hz
and the Xbox:

GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia.
Geometry engine: 115 million vertices/second, 125 million particles/second (peak)
4 pixel pipelines with 2 texture units each
932 megapixels/second (233 MHz × 4 pipelines), 1,864 megatexels/second (932 MP × 2 texture units) (peak)
Peak triangle performance (32pixel divided from filrate): 29,125,000 32-pixel triangles/s raw or w. 2 textures and lit.
485,416 triangles per frame at 60 frame/s
970,833 triangles per frame at 30 frame/s

8 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
Bilinear, trilinear, and anisotropic texture filtering
Similar to the GeForce4 Ti4200 PC GPU in features and performance
Resolutions: 480i, 480p, 576i, 576p, 720p, 1080i
I bolded the applicable parts, my point is that it it was POSSIBLE even back on the Gamecube.
Well, I wouldn't call that possible. Not only are those rendering specs for the Gamecube noticably lower, the video output hardware (not the GPU) in the GC quite clearly only supports a maximum resolution of 480p (or 576i depending on which you consider higher).
Post edited June 07, 2011 by eyeball226
I don't know if this has been linked yet but here you go, thought it was an interesting read.

Article on the Wii U
Post edited June 08, 2011 by Arianus
The WIIU is a ridiculous name for an even more ridiculous system. Its gonna be shit when it comes out, there were no specs for the wiiu which means there gonna be bottom of the barrell again. Who introduces there brand new system and only shows that big badass uncomfortable controller and not the system, nintendo thats who.
I really don't care for consoles, but they do entertain me.
First Nitendo comes out with a crap console and a new gimmick controller that sweeps the market.
Gamers complain how the games suck and te good ones are too far between, but it rakes big bucks. So Sony and Microsoft follow with their versions and in the same time Nitendo presents a new console that goes back to big third party titles.

It's a mad, mad, mad world.
Although this does not look very impressive, it looks like current generation tech with a new gimmick controller.

Only thing that interests me is the GPU, because todays tech does not leap as before, that's why my geForce7900go has lasted so long and served me well.
I would not like another next-gen race.
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Arianus: I don't know if this has been linked yet but here you go, thought it was an interesting read.

Article on the Wii U
lol... That pretty much sums up my thoughts on it. The console could be ridiculously awesome... Or it could really suck. It all depends on how well the 3rd parties are able to do on it. We all know Ninty will have some excellent 1st party titles that use the hardware properly, but you just can't say for the 3rd parties. I could see a third party trying to tack on touch screen controls because the touch screen is there, even if the game doesn't need them or would be better with only traditional controls.
So many people predicted doom for the Wii and Kinect and both became blockbuster sellers. Anyone predicting doom for the WiiU right now is just blowing smoke... no one knows, no one has any real idea. The tastes and choices of the mainstream consumer are mysteries very few can solve on a consistent basis, if any. With the PSVita there is real factual reasons why it could be assumed to be a bad idea, but even that thing could end up a success.

Consumers... they're a pain.