dtgreene: How about an RPG where:
* Combat is non-tactical turn-based, with SaGa-style stat growth and ability learning.
* Setting is renaissance-era, with some modern technology thrown in.
* Different races follow different growth rules. (Robots, for example, get all their stats from equipment.)
* You're the ruler of an empire. You can build and develop cities, and gather resources that are used for upgrades.
* While you're the ruler of the empire, you have the option of retiring at any point while in the capitol. If you do this, you get to choose an heir, time passes, resources are gathered, and research is conducted. There's no limit on how often or how many times you can do this, and the option never becomes permanently unavailable.
* If your main character perma-dies (there's an LP system to ensure that being reduced to 0 HP doesn't immediately trigger this), then you, again, get to choose an heir. Or you could reload your last save.
* Failing a quest, if it can happen, still gets you some reward, at least from a game mechanics perspective. (You might not like what happens in terms of the story/world, however.)
* There's some enemy level scaling, but it's based on the number of major quests you've completed. Furthermore, some areas have minimum levels, and some areas (including the final dungeon) are outright inaccessible unless you've completed a certain number of major quests.
* Also, note that your ruler can be male, female, non-binary, or any other gender that exists in the world.
(You may be able to recognize certain influences from other games, but it's not actually identical to any of them; there's some slight differences at least.)
Sounds really good. I wonder why nobody created this already.