BreOl72: And if a player truly can't make any move
(I'm not into chess, so I don't know whether that is actually possible) he has to concede defeat - thus the other player wins.
dtgreene: That's not actually the rule.
I'll repeat myself: "
I'm not into chess, so I don't know whether that is actually possible".
Besides: your exact initial comment was
(quote):
dtgreene: "[...] in fact, it's even possible to reach a point where a player has no legal move, but isn't in check (and therefore the game-ending condition doesn't trigger)
No rules were mentioned - only "a point where a player has no legal move"...that's what I replied to.
Also: "playing to a draw
(or "stalemate")" counts as a "game-ending condition" in Chess.
dtgreene: * Moving into check
(in other words, making a move that would allow your opponent to capture your king on their turn) is actually illegal.
One consequence of this is that, in a situation where the only legal move would otherwise be to expose your king, causing it to be captured next turn, and one where someone might expect a loss, in reality it's a "no legal moves, but not in check" situation and
therefore the game is a draw. And I repeat myself again:
Draws are common in many games. And I say, if a Chess player manages to evade defeat up to a point where the only possible outcome is a draw
("stalemate") - that player knows his game and executed it to near perfection.
Perfection, of course, would have been to win the game.
BreOl72: Having to learn these rules, is not different from learning the rules to, say: "tic-tac-toe" or "Minesweeper".
dtgreene: Rules-wise, tic-tac-toe and minesweeper are much simpler than chess, and therefore learning their rules is *much* easier.
What has simplicity to do with anything?
I'll repeat myself once again:
Once a player has invested enough time, s/he knows the rules and how they apply. and
For people interested in [Chess], learning the rules of Chess is not different
(or harder), than learning the rules to "tic-tac-toe" and "Minesweeper" is, for people interested in those two games.
dtgreene: Also,
Minesweeper is a computer game, so you have a computer to enforce the rules. This means that the player does not need to actually know the rules to attempt to play the game.
This is in contrast to chess, which (ignoring computer implementations) relies on the *players* to enforce the rules.
Sorry, but no!?
Why should we ignore the "computer implementations", if they exist and are for many people probably the most used variant of the game?
When did the argument "
only human v. human counts, but computer v. human doesn't" enter this discussion?
dtgreene: For example, if on my first time, I move my pawn to your king's square and capture your king, there's no computer to say "no"; the only thing that keeps me from doing so is for you to say that's not allowed, which, in turn, relies on you actually knowing that the rules do not allow that move.
This, of course, becomes more of a burden on players, particularly new and inexperienced players, the more complex a game gets.
Wow! This must actually be the most stupid example you ever gave here.
A new low.
BreOl72: Again: "tic-tac-toe"...or "connect four"...both games with even less variety than chess...and yet: kids
(and adults) play them all over the world.
dtgreene: Flaw with these games is that they have been solved.
So has Chess.
Grandmasters are so good at the game, they only ever lose to their opponent, if their opponent makes a careless mistake.
Or is called "Deep Blue".
;) dtgreene: Tic-Tac-Toe is not entertaining for adults, as the solution is too simple, and every game will end in a draw if both players use the winning strategy.
And how is this different from Chess?
dtgreene: Connect Four may be complex enough for adults to still enjoy it, but you can still program in a perfect AI that will always win if it goes first. [i](Tic-Tac-Toe's perfect AI isn't guaranteed to win, but it can't lose, even if it goes second.)
[/i]
Says you. And yet -
some adults still play these games.
And also: out of a sudden, we allow "computer implementations" to enter the chat?
Hm, interesting.
BreOl72: And I dare say, after ~ 1400 years in existence, Chess has proven to be a good and entertaining game - for the people interested in it.
dtgreene: A game being "good and entertaining" does not make the game perfect. A game can be good and entertaining and still have flaws.
Where did I claim Chess to be "perfect"?