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Data- and list-heavy peakbagging sim. :)
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Vythonaut: One part of your description is covered by Kerbal Space Program. But I doubt it's want you want.. :P
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Klumpen0815: I think this is another one for Star Citizen:
https://www.youtube.com/watch?v=lJJ9TcGxhNY
https://www.youtube.com/watch?v=HH5u2Ymeye4
https://www.youtube.com/watch?v=gJ8dBZtggpo

I still wonder if it will ever be finished, since devs working on it have reported too much investment into the next expo instead of content.
i never knew about this game until now. Thanks.
Thats going to my KIV tab along with cyberpunk 2077.
Ultima Underworld 3 -- except unlike Underworld Ascendant, my version would be on a modified UU2 engine, with pixel art graphics.
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Vythonaut: One part of your description is covered by Kerbal Space Program. But I doubt it's want you want.. :P
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Klumpen0815: I think this is another one for Star Citizen:
I still wonder if it will ever be finished, since devs working on it have reported too much investment into the next expo instead of content.
I forgot about this one! Not that I have it on my radar, since I doubt my system will be able to even.. install it! :P
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Klumpen0815: I think this is another one for Star Citizen:
I still wonder if it will ever be finished, since devs working on it have reported too much investment into the next expo instead of content.
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Vythonaut: I forgot about this one! Not that I have it on my radar, since I doubt my system will be able to even.. install it! :P
im pretty sure you still going to have a lot of time to upgrade your system before this game even going to be on beta stage.
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mikopotato: im pretty sure you still going to have a lot of time to upgrade your system before this game even going to be on beta stage.
True! :)
A playable build of LMNO.

(Context: www.1up.com/features/story-steven-spielberg-lmno)
Post edited December 08, 2015 by thejimz
Every MMO ever made would be better with an offline mode. Maybe I wouldn't think of other players as a pestilence if their presence didn't require an Internet connection, because that's the real nail in the coffin: there wouldn't be this insane habit of murdering the entire project the moment profits can't support it if there are no servers to keep running. Even disregarding that, if a gaming experience can be ruined by another person, they should be sitting next to me for disciplinary reasons.
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fuNGoo: A physics based fighter in the manner of the Fight Night series but not necessarily based on reality.

Some features:
-Damage is not predetermined. All attacks are determined by physics.
-Mass, height, and speed of fighters is taken into account when assessing stamina, strength, etc.
-Body parts are damaged independently allowing for disabling specific limbs causing specific disadvantages such as slower movement and decreased attack power.
-Character creation allowing for full customizability of appearance and physical attributes.
-Multiple martial arts styles that can be learned and switched on the fly.
-Fighters evolve and age through experience.

As much as I enjoyed Tekken back in the day, the whole genre is stagnating. The hyper stylized and exaggerated Street Fighter IV is refreshing, but changing up the whole idea of what a fighting game should be would revitalize interest in the genre.

The last fighting game that did anything remotely unique was Bushido Blade on the PlayStation 1, as flawed and unbalanced as it was.
This concept sounds incredibly exciting and innovative! A physics-based fighter that takes inspiration from the Fight Night series while not being bound by reality opens up a whole new realm of possibilities. The idea of all attacks being determined by physics adds a level of realism and unpredictability to the gameplay, making each fight truly unique and dynamic.

Considering the fighters' mass, and height, and speed when assessing their stamina and strength is a fantastic addition. It adds a strategic element to the game, as players would have to consider the physical attributes of their chosen character when formulating their fighting style and approach.

The independent damage system for body parts is a brilliant feature. Being able to disable specific limbs and cause specific disadvantages, such as slower movement and decreased attack power, would introduce a whole new level of tactics and strategy. Players would have to think strategically about which body parts to target in order to gain an advantage over their opponents.

The inclusion of character creation with full customizability of appearance and physical attributes is a dream come true for many players. Being able to create a unique fighter that suits their playstyle and personal preferences would greatly enhance the game's replayability and personal connection.
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LegoDnD: Every MMO ever made would be better with an offline mode. Maybe I wouldn't think of other players as a pestilence if their presence didn't require an Internet connection, because that's the real nail in the coffin: there wouldn't be this insane habit of murdering the entire project the moment profits can't support it if there are no servers to keep running. Even disregarding that, if a gaming experience can be ruined by another person, they should be sitting next to me for disciplinary reasons.
Oh, I would so love something like The Secret World / Secret Worlds Legends to be re-worked into a single-player offline game.

I think more MMO's should do so, as player counts die and dwindle down.
The Last of Us part 2

Tommy leads a routine hunting trip with several youths, Ellie being the senior student. After a tutorial of sniping clickers on the next peak, they set up camp and Ellie quietly confesses her unique condition to trusted friend Dina to mitigate paranoia about cordi-ceps. They return to Jackson the next day and Dina contrives another chance for further explanation. Ellie admits that she thinks Joel lied about what happened in Salt Lake City, so they plan a trip there with Jessie to investigate. A note tells Joel that they're visiting the museum from Ellie's birthday so he doesn't worry.

At the hospital ruins, Ellie is excited to introduce Jessie and Dina to the giraffes, but finds only 1 skeleton long-since eaten by animals unknown. Dina reassures her that this must mean the rest of them escaped when this one was attacked and the survivors surely found a new home elsewhere. In the tunnel, spores abound and Ellie gets to prove her immunity to both by giving Dina her mask as a spare; they also assemble a better bridge than last time to cross the flooded section. This reminds Ellie of nearly drowning here and waking up in a hospital gown, as if much had happened without her input. Passing through the parking lot, they find Marlene's corpse and tire marks leading out to the road. This spurs them to finish the investigation, because it looks like Joel killed Ellie's friend and ran off. Throughout the hospital, they find the remains of everyone Joel killed and documentation indicating the Fireflies' method to make a cure was to kill Ellie as soon as possible and hope for the best. To legitimize the note to Joel, they visit the museum on the way back, clear out a few infected, and Jessie falls in love with dinosaurs.

The night of their return, Ellie confronts Joel by saying what he did was more admirable than the lie he told. This visit's fallout makes itself known the fallowing Winter as Jackson is besieged by more clickers and bloaters than ever before. All defenses are fired upon as they approach by snipers high upon a cliff's edges. Abby is introduced leading this hit-squad, munching on a man's well-done finger, and announces via megaphone: "We're here to avenge the Fireflies, surrender Joel Miller to us and the rest of you may live."
Post edited February 06, 2024 by LegoDnD
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Aliasalpha: If you had a bottomless bank account and contact with the best game devs on the planet, what game would you like made and why?
Alpha Centauri

Lucky me, it has already been made ;)
Everything is perfect in this game:
- the actual gameplay
- the factions
- the technology tree
- the setting
- the factions
- the terraforming
- the secret projects movies
- the factions
An RPG with visuals like Ultima 7 which also featured:

- crafting and survival mechanics similar to Project Zomboid

- the ability to have children and raise them, and the children continuing the game as the player character when the father dies (and the children having different stats) like in Crusader Kings

- the ability to raise your personal army like in Mount & Blade

- sending your armies to fight, in tactical real-time with pause battles, like Lords of the Realm 2

- forging your own kingdom and managing it like Crusader Kings

- Being able to design and build your own structures (castles, temples, towns, castles) in a mix between Rimworld and city-buiders

- Technological advances like the Civilization games

- End-game campaigns instead of just pure sandbox mode

And finally...

- Sequels which would improve/continue the story of the game - like "Game 1" would challenge the player to beat an evil necromancer overlord; whereas "Game 2" would challenge the player to create an empire or make an alliance with all the neighbouring kingdoms and "Game 6" objective would be to create a space colony.

This type of game would imply the sort of complexity which are totally impossible nowadays. But I dream of the chance to playing one such game before I die.
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vv221: Everything is perfect in this game:
I find this highly doubtful. In fact, I'd argue that there's no such thing as a "perfect" game; there's always something that can be improved.

(Note that this is true regardless of the game being discussed.)
One idea would be:

No Man's Sky, but made by a much large team, and as a Dwarf fortress like game, with a hint of Rimworld, Stellaris, EVE Online, and other such games in the mix:

- You would choose between a couple races at game start, with various advantages and disadvantages compared to each other, races which exist throughout the game and colonize the universe. There are also unique races, but those only exist at one place in the universe, and cannot be chosen by the player at character creation. Such unique races might be xenophobic, and attack anyone not of their race on detection. And they may have unique technology not available any other way.

- You would also choose an education (class), which gives you advantage in certain areas of skill. For example you could be a pilot, so you can fly a single person space ship by your own. Or you can be a mechanic, able to build and repair space ships. Or you can be a miner, and know off the bat how to create and run mines. Or you could be a medic, skilled at healing people. Etc.

- By default you would start as a young person without resources, just fresh out of school, not even owning a space suit, a weapon, or anything else. You either would have to make money somehow and buy a starship, or build one on your own.

- By default you would start in a giant galaxy (10^14 star systems) and would want to travel inwards. The starter galaxy is peaceful and is controlled by a single, benevolent and tolerant faction.

- Star systems will be modeled realistically. Planets will have realistic sizes, a realistic distributing of types, realistic moons, etc. Aside from star systems, galaxies will also feature objects such as brown dwarves, and wandering planets. Black holes will exist and will, unlike in NMS, be portrayed realistically, i.e. at the center of a star system. But, just like in NMS, they are a means to travel especially large distances at once.

- The game for a long time focuses on getting equipment and improving it, such as space ships, hand guns, space suits etc, including getting artificial or genetic enhancements for your player character. Artificial enhancements will require energy and maintenance. You will also later start building bases for yourself.

- There will be plenty variance of all these kinds. For example, there will be city space ships, which are huge and wont be realistically available to the player until much later. Or bases may be space bases, which dont mine resources, but may for example focus on doing science, such as observing the universe, or may grow food, or may build and repair space ships, etc. Or bases mining asteroid fields. Etc.

- Once you managed to reach the core of the galaxy, you can jump to other galaxies. The larger the galaxy you're in, the further you can jump. Only at the core of giant galaxies you are able to jump to other giant galaxies, which are extremely rare and extremely far away from each other.

- There would be a huge variance in galaxies. For example there are some very rare giant ones with about 10^14 star systems, a small number of large ones like our Milky Way with about 10^11 star systems, and the majority being dwarf galaxies with ca 10^8 star systems. There will also be all kinds of Galaxy types. For example dead. Dead galaxies have near zero free gas, dont form new stars, and only have old red dwarf stars. There will be no life and no factions, but you can harvest minerals etc relatively uninterrupted, except for other miners, and pirates.

- There would also be a huge variance in planets. Most planets will be without life. Many will be gas giants, and you will only be able to farm gas from them, but not land. Others will be city planets - completely covered in buildings. And some will be with life, but unconquered, though those wont exist in the starter galaxy. If there is life, it will usually only be primitive. If there is complex life, there isnt necessarily also sentient life.

- Once you have enought resources, you can start hiring no player characters, first for your spaceships, then for your bases. NPCs can be of player races, or they can be robots. Rarely you may find NPCs for hire of unique races, with an unique set of advantages and disadvantages.

- Permadeath. If a character dies, they are dead. You can keep playing with other characters you have, unless everyone died. Since you can control multiple space ships and bases and each have their crew, after a while it shouldnt be a problem anymore.

- Over time your character gets older and in the end dies. You can find a mate of your species and procreate so your kids can take over.

- You can build bases in occupied space if you can find an agreement with the ruling faction (that typically requires paying taxes), or you can find planets outside of occupied space and build bases there. You can also try to build bases in occupied space and fight off the faction thats present there, though that probably wont work unless this faction is weak, unattentive, too occupied for example with a war, or likewise. Bases allow you to mine resources close by, and do many other things.

- You may either form an own faction, or join an existing one and progress in it. Once you control a faction, you can do all kinds of new things, like build superstructures, terraform planets, declare war on another faction and possibly conquer space from it or force it to merge with your own, etc. You can also choose different kinds of rulership for your faction, like democratic or dictatorial.

- At any point of the game you can pick a character that is within the group of characters you control, and control them directly. Up to the point that you can even leave your current employer with this character and start a new adventure from scratch again. The computer then models within reason what your old faction would do. This way you can for example play a race not usually available to players. This is within the game though, for example if your faction is dictatorial and your newly picked character is effectively a slave, they will have a very hard time leaving (they would have to manage stealing a space ship).

- The game will always be 3D. First and third person will always be available. You have to point your guns successfully to hit someone.

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vv221: Everything is perfect in this game:
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dtgreene: I find this highly doubtful. In fact, I'd argue that there's no such thing as a "perfect" game; there's always something that can be improved.

(Note that this is true regardless of the game being discussed.)
Counterexample: Chess.

Thus, you're wrong ! ;-)
Post edited November 14, 2023 by Geromino