Posted December 05, 2015
A Star Wars game hybriding Strike Commander/Tachyon, Elite/Privateer/Freelancer, and Pirates/Sea Dogs/ early Uncharted Waters style gameplay but with an RPG style level system to build your skills and perks.
At the end of chargen you are leaving your homeworld for the first time and have to choose between signing on with a mercenary fighter squadron, an Independent light freighter crew, or a freelance corvette crew with that choice determining the course of gameplay as the main game starts with you gaining command of whatever ship or unit you signed on with.
Include Clone Wars, Galactic Civil War, and Sequel Trilogy eras in the core game with things like what ships are available, and what factions are active plus their respective strengths determined by the era. Also include options to play in an era as long as you want or do a mega campaign where after so long an era ends and jumps you to the next era (Hyperspace accident or carbon freezing to explain you not aging perhaps.) Also include options to change game types between Eras. (Say you were a light freighter captain in the Clone Wars you could stick with that or become a Fighter Squadron leader or capital ship captain/flotilla commander in the Galactic Civil War then switch again for the Sequel Trilogy.)
DLCs would add eras from the Legends continuity like The Old Republic, Knights of the Old Republic, The Vong War, The Legacy comics and the Second Galactic Civil War along with new ships and such for existing eras.
At the end of chargen you are leaving your homeworld for the first time and have to choose between signing on with a mercenary fighter squadron, an Independent light freighter crew, or a freelance corvette crew with that choice determining the course of gameplay as the main game starts with you gaining command of whatever ship or unit you signed on with.
Include Clone Wars, Galactic Civil War, and Sequel Trilogy eras in the core game with things like what ships are available, and what factions are active plus their respective strengths determined by the era. Also include options to play in an era as long as you want or do a mega campaign where after so long an era ends and jumps you to the next era (Hyperspace accident or carbon freezing to explain you not aging perhaps.) Also include options to change game types between Eras. (Say you were a light freighter captain in the Clone Wars you could stick with that or become a Fighter Squadron leader or capital ship captain/flotilla commander in the Galactic Civil War then switch again for the Sequel Trilogy.)
DLCs would add eras from the Legends continuity like The Old Republic, Knights of the Old Republic, The Vong War, The Legacy comics and the Second Galactic Civil War along with new ships and such for existing eras.
Post edited December 05, 2015 by RogueXanter