Posted July 04, 2014
More Ubi news: http://www.gamesindustry.biz/articles/2014-07-03-gamer-resistance-to-digital-decreasing-ubisoft
Last year, Assassin's Creed IV: Black Flag launched alongside a handful of "Time Saver" downloadable content packs. For $1 or $2, players could stock up on in-game resources, or reveal the locations of the game's many collectibles and activities without the need for actual exploration. That sort of perk would have been freely accessible through cheat codes in previous generations, and it's not hard to imagine the uproar charging for them would have caused in the early days of the last generation of systems. Speaking with GamesIndustry International at E3 last month, Ubisoft VP of digital publishing Chris Early recalled the reaction--or lack thereof-- to those time-saver packs.
"There was no resistance," Early said. "Maybe there were 12 guys somewhere who said something, but whatever. As a whole, there wasn't a problem."
(I'd have been the thirteenth--if I bought DRM'd games anyway...)
Last year, Assassin's Creed IV: Black Flag launched alongside a handful of "Time Saver" downloadable content packs. For $1 or $2, players could stock up on in-game resources, or reveal the locations of the game's many collectibles and activities without the need for actual exploration. That sort of perk would have been freely accessible through cheat codes in previous generations, and it's not hard to imagine the uproar charging for them would have caused in the early days of the last generation of systems. Speaking with GamesIndustry International at E3 last month, Ubisoft VP of digital publishing Chris Early recalled the reaction--or lack thereof-- to those time-saver packs.
"There was no resistance," Early said. "Maybe there were 12 guys somewhere who said something, but whatever. As a whole, there wasn't a problem."